However, because they created the BGMs with detailed boss proposals and test footage in mind, it was quite easy to imagine what the music would sound like, such as in the case of Block Man’s stage theme. Regarding the actual music in the game, the composers and sound team in the game felt a lot of pressure, especially after reading opinions and surveys that focused quite a lot on the music in Mega Man games. Composer Marika Suzuki chimed in as well, saying that people who can write down what they want in an easy-to-understand way are very helpful as well. For the final episode on the making of Mega Man 11, the game’s sound design team discussed how they do their job and how they make the game’s sound effects, handled voice acting, and made the game sound good.Īccording to Sound Director Ryo Yoshii, colleagues who are able to mimic the sound they are trying to achieve without being embarrassed are key people on the sound team, as they make creating sounds much more easier to achieve.
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