![]() The following quests are given once the player character gains enough affinity with a particular companion. However, should the Sole Survivor join and support the Institute, the main quest ends with the Nuclear Family quest. Should the player character decide to oppose the Institute by supporting any of the other three factions, the main quest ends with the Nuclear Option quest there are actually three variants of the same quest, one for each faction opposing The Institute. In some situations, this can be delayed or even accelerated with certain actions or certain dialogue choices. Certain events in those factions' quests can make other factions hostile to the Sole Survivor, thus locking them from those branches and failing all of that faction's on-going quests. Act three begins when the Sole Survivor acquires the ability to fast-travel to and from the Institute at the end of Institutionalized.Īt this point, the main quest's structure splits into four different branches, one for each of the four main factions. ![]() Act one begins when the Sole Survivor awakens in the yearyears after entering their cryo pod in Vault The beginning of act two is heralded by the arrival of the Prydwenopening up the majority of the Brotherhood of Steel quests. ![]()
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